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A solo game about a witch trying to bring back their dead lover through necromancy.

Your lover died a tragic death. But you’ve been studying necromancy, so you know it doesn’t have to be permanent. In fact, you know a lot of helpful resources for the ritual can be found throughout the very forest you live in, if you’re willing to brave the dangers at night. As you traverse the forest through the cards you lay out, you weave the story of you and your lover while trying to bring them back.

This game contains the obvious themes of death and grief, so take care of yourself and take a break if you ever need to. The game will always be here to come back to when you’re ready.

You will need:

  • 1 standard deck of playing cards, jokers removed
  • 2 six-sided dice (2d6)
  • A way to write, whether by pen and paper or electronically
  • A marker for your character, like a figurine, die, rose petal, or small piece of bone


This game was made for Carta Jam, Spring From the Graves Jam, and Camp NaNo Jam.

This work is based on the Carta system from Cat McDonald and Peach Garden Games, and licensed for use under the Creative Commons Attribution 3.0 Unported license. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(19 total ratings)
AuthorEliot Silvarian
GenreCard Game
Tagsanalog, carta, death, Exploration, necromancy, physical, Singleplayer, solo, witch

Purchase

Get this game and 12 more for $40.00 USD
View bundle
Buy Now$9.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

Necromance.pdf 3 MB
Necromance print.pdf 154 kB
Necromance plain.txt 20 kB

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Development log

Comments

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Your lover has died, but you know a way to bring them back. But first you must search the dark forest for components for the ritual. Will you be able to find them or will your love be lost for good?

This is a Carta game where you lay out the cards on the table to act as a sort of board or map. You start with only one card face up: the Ace of Hearts. From there you move your token one piece at a time, answering the prompts for each of the cards. 

You are eventually looking for the 2 of Hearts, the ritual site, but if you find it too early (like I did) then you can skip over it and return at a later time. 

Throughout the prompts you will gain and lose energy and resources. Once you think you are ready you can return to the 2♥ to perform the ritual. 

The ritual consists of rolling 2d6 and depending on how well you roll + the # of resources you can either gain a life for your partner, lose energy and gain life for your partner, or just lose energy. If you can get your partner up to 10 life before you run out of energy then you have revived them!

I played the game a little darker than probably intended since my witch was an absolute scoundrel, bastard, and highwayman, but there’s nothing in the game itself that’s really dark. (except the overall theme of necromancy.) You can read it Here

I love this game <3

So lovely, had a BLAST playing this!